TECHNOLOGY

Virtual And Augmented Reality Are Transforming The Educational Experience

Virtual and Augmented Reality has a huge impact on all areas, but the education sector will benefit the most. With benefits like faster learning, better knowledge retention, and more engaged learners, the future looks bright for students of all ages. So what are some of these benefits, and how can companies like XR Applied take advantage of them?

Virtual and augmented reality is more successful than ever in all possible areas. Sports, remote working, design, tourism, games . if you can choose, VR and AR have a huge impact right now. But of all the areas in which these new immersive technologies are making themselves felt, education is perhaps the one that has been most positively affected.

So how do virtual reality and augmented reality fit into the education sector? How can teachers use them to improve existing courses and provide students with new concepts and experiences? How are students responding to technology, and how does it affect their learning and information retention? And how do AR and VR fit into the entire digital learning landscape?

These Are All Questions We Will Answer.

Basics Of Virtual And Augmented Reality

Before answering the questions asked above, we first need to understand what virtual and augmented reality are: digital, three-dimensional objects and environments created by a computer.

In the case of augmented reality, these digital objects are superimposed on the real world in which the user is currently immersed. This is done either with smartphones or specially developed smart glasses. On the other hand, virtual reality allows the user to interact in a fully simulated environment, similar to a computer game, but in an immersive 3D environment.

Both technologies can reproduce a wide range of physical experiences, and VR, in particular, can expand learning beyond traditional experiences. It is even possible to take students to the moon. However, that’s not to say that ultra-immersive simulated environments are all that augmented reality and virtual reality can offer. Not even close.

The Role Of Virtual And Augmented Reality In Learning

In the past, technology has constantly revolutionized learning. This ranges from simply replacing trigonometry tables (and much more) with calculators to this day, where computers are practically mandatory in any learning environment. Now, virtual and augmented reality promise the next great revolution in educational technology. And what a revolution it will be.

VR and AR are more than just simple learning aids or substitutes. They offer promising benefits such as B. Speeding up learning and improving memorization. They can also aid problem-solving and decision-making and improve the learning experience in general, thanks to realistic exercises that traditional techniques cannot do due to constraints such as cost and safety.

In this context, the safe learning environment that AR and VR offer is worth mentioning. It is only natural to make mistakes in learning, and the use of simulations enables learners to work in a safe and controlled environment. This is important because a big part of learning is doing experiments and learning from mistakes – learners cannot try different approaches and figure out what works best when they are at risk.

Bridging The Gap Between Theory And Practice

By expanding this idea of ​​experimentation and experience while learning, virtual and augmented reality create important bridges between theory and practice for students. For example, learners often rely on hands-on experience to put textbook theory into practice – what better way to do this than through interactive 3D environments that provide memorable experiences?

This also applies to the evaluation. In the same way that they can facilitate experimentation and hands-on experience, VR and AR can make it easier to assess complex issues in a contextual environment. By simulating a series of complex tasks, it becomes possible to assess learners’ abilities in applying their knowledge, rather than just testing their ability to meditate on it in response to a question on a written exam.

Virtual And Augmented Reality Ensure More Engagement Among Learners

Besides expanding the range of realistic environments to which teachers can expose their students, the other great benefit of virtual and augmented reality is the learner’s active participation. XR Applied provides a perfect practical example with Balloon Pop Fun Learning – an app that teaches young learners basic skills such as reading, writing, and arithmetic.

Traditionally, learning basic arithmetic and reading skills for young children is a tedious task at best. At least if it is done in a way that promotes an adequate understanding of the subject, this has resulted in generations of learners growing up with a well-known repertoire of singing songs and memorization techniques. And while these techniques help children remember certain information, they fail to apply it to new situations.

For example, while many children can easily count to ten with their eyes closed, many use their fingers and count up from one to count even small amounts of an object.

XR Applied has found a way with its Balloon Pop Fun Learning App to get kids excited about learning letters, numbers (and much more) to solve this problem. She does this by immersing young learners in an augmented reality archery game. The trick is that the child has to use a bow and arrow to pop certain balloons when prompted.

This prevents the child from feeling like they are being forced to count. Instead, he plays a game he enjoys very much, and it just so happens that counting is part of the game.

The Future Of Education Has Only Just Begun

It is undeniable that virtual and augmented reality are innovative technologies already having a profound impact on education. These positive effects will only increase over time. Once teachers and students have gained more experience with the various applications and figured out what works and what doesn’t, the existing applications will be improved, and, most likely, new ones will be developed as well.

This paves the way for an educational landscape full of exciting developments – one where students, teachers, and companies like XR Applied work hand in hand to create the best educational experience possible.

Also Read: This Is How You Get Started In Robotics

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